Hey Neighbor

Hey Neighbor

Finding the Problem

Four participants were interviewed about their experiences moving to a new area

I discovered that my participants had the most trouble finding information and resources in a new areas

Though the interviews I was able to categorize their answers into three common groups

  • Move Resources

  • House info and Resources

  • Neighborhood info and
    Resources

User Personas

using my research and user interviews I created 3 User personas to help show the goals, needs, motivations, and frustrations when trying to move to a new location

Project

UX/UI Development

Role

UX/UI Designer, Research

Platform

Mobile Website

Hey Neighbor is a website dedicated making the daunting process of moving to a new and unfamiliar area as stress free and easy as possible for its users by giving them access to all of the information and resources that they might need to find their perfect new home

Product Features

Based on what I learned through my research and interviews, I came up with some key features to include in my product.

An "Ideal Area Quiz" that can help match the user with areas based on whats most important to them

User Flows

Neighborhood and Area statistics to easily find if the area the user is looking at matches their lifestyle

lused User flow to map out how someone would navigate my product to make it as easy and user friendly to use as possible

Task Flows

By using task flows I was able to map out how the user would complete the major tasks of my product step by step

Brand Identity

For my color, typeface, and design choices I wanted to make my product convey the feeling of a helpful and relaxed community that makes learning about the unfamiliar fun and exciting

Color Palette

Low Fidelity Wireframing

Mid Fidelity Wireframing

High Fidelity Wireframing

Logo Design

Wireframing

Typeface

  • Creating a Profile

  • Taking the HeyNeighbor "Ideal
    Area Quiz"

  • Looking up an area, and finding the area statistics for the searched area

Prototyping

After completing my High Fidelity wireframes, I built a prototype and recruited 5 participants and tasked them with 3 key tasks:

Success Metrics:

  • Time to complete prototype

  • Observing screen recording to identify areas participants may have found confusing

  • Feedback from participants after prototype completion

Prototyping Results

Usability Test Findings

  • Participants were able to complete all of the tasks

  • All of the icons and CTA were easily identifiable

  • Product type was clear and easy to read

  • Participants were able to create a new account without any errors or back tracking

  • Participants were able to complete the "Ideal Area Quiz" without any errors or back tracking

  • Most participants briefly struggled with locating the area map to complete the last task

  • Instead of using the "Start Exploring" CTA at the end of the "ideal area quiz" most users went back to the home page and accesses the map through the landing page search bar

  • Some users were didn't realize right away that "Area info" button led to the area statistics

  • One user recommended putting a way to exit the "area statistics" page at the bottom of the page so you don't have to scroll all the way back

Prototyping Iterations

Phrase Links to the area search maps more clearly

  • To speed up the time of completing tasks and avoid backtracking and confusion

Add a way to exit "area statistics page" at the bottom of the page

  • To allow users to quickly go back to the map after scrolling through all of the statistics page

Change "area info" CTA to "area statistics"

  • To make it more clear to users where to locate the area statistics page, to avoid second guessing and back tracking

Final Prototype